Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Ghulam wear truly heavy armor, and thus close with a single high impact lance charge in order to save their poor horses' stamina before switching over to their trusty maces.
Avanza da: | |
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Avanza come: | Ghulam al Rami Ghaznid |
Costo: | 17 |
PF: | 38 |
Movimento: | 6 |
PE: | 40 |
Level: | 1 |
Allineamento: | legale |
ID | BM Kalifa Ghulam |
Abilità: |
lance perfora | 20 - 1 ravvicinato | ||
mace impatto | 6 - 3 ravvicinato |
Resistenze: | |
---|---|
lama | 20% |
perfora | -10% |
impatto | 10% |
fuoco | 0% |
freddo | 0% |
esoterico | 20% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 100 | 10% |
Campo di funghi | 2 | 40% |
Castello | 1 | 50% |
Caverna | 2 | 40% |
Colline | 2 | 50% |
Congelato | 4 | 10% |
Foresta | 3 | 40% |
Impervio | 100 | 0% |
Invalicabile | 100 | 0% |
Montagne | 100 | 10% |
Palude | 100 | 10% |
Pianura | 1 | 40% |
Sabbia | 1 | 50% |
Scogliera | - | 0% |
Villaggio | 1 | 40% |